Tuesday, January 26, 2010

Call of Duty Cheats FREE

 

Games Price: Free

Release Date: January 12, 2010

This app is a free complete walkthrough guide, aimed to give you some cheats to progress in Call of Duty Modern Warfare 2 . It works for PC, PlayStation 3 and XBox 360 . Learn how to achieve the maximum grade in single and multiplayer modes. This free guide includes : Call of Duty Cheats FREE – jChicken.com

-multiplayer weapons and equipments unlocking

-museum bonus level

-kill streak bonuses

-and lots of others achievements

Source: http://www.unlock-apple-iphone.com/blog/?p=9664

Thursday, December 24, 2009

An impossible $75 fantasy tablet

 

The XO-3 is thinner than an iPhone.

A dual-touch-screen XO-2 laptop was a fantastical concept. But it's nothing on One Laptop Per Child's XO-3, a dream of a tablet.

The concept design, via Fuse Project, is all semi-flexible plastic, multitouch, and backlit. It functions as a color-screen e-reader and a camera. It's thinner than an iPhone, waterproof, and $75.

The tablet features a camera.

In other words, it's everything people have been fantasizing about in a tablet--durable, thin, multitouch, and multiple-screen modes for computing and reading--but for just $75.

Nicholas Negroponte, head of the nonprofit One Laptop Per Child, wants it by 2012.

Remember, this is the organization that didn't just scrap the XO-2, but couldn't even tack a touch screen onto the current XO-1 laptop, which isn't anywhere near the $100 that Negroponte once dreamed of.

This may say everything about the likelihood of the X0-3 ever happening. "We don't necessarily need to build it," Negroponte told Forbes on Tuesday. "We just need to threaten to build it."

The concept tablet includes a touch-screen keyboard.

Source:http://news.cnet.com/8301-17938_105-10421017-1.html?tag=TOCmoreStories.0

Friday, July 31, 2009

Rock Band game platform opens to indie music

 

Check out this awesome opportunity to get your music heard! If you are not a signed artist, also known as independent or indie, you could have a chance at getting your music on Rock Band. Friendly Computers found the details below:

 

If you're an independent musician looking for as many ways to sell and promote your music as possible, and you or a friend has some experience with software development, you'll want to check out the upcoming Rock Band Network, for which Harmonix and MTV Games plan to begin beta testing in late August.

It's more complicated than posting a song to iTunes, but you'll get placement on a more exclusive platform.

(Credit: MTV Games)

To program songs for the game, you or your developer friend first needs a membership to Microsoft's XNA Creators' Club, which was launched a couple years ago to let independent developers create casual games to sell through the Xbox Live Marketplace; a membership costs $49.99 for four months or $99.99 for a year.

You'll then be able to get free tools and instructions from the Rock Band Creators Web site to convert your master recordings to the MIDI charts used by the game. Next, you'll have to submit your song for other creators to critique and finally to MTV Games for approval.

Once approved, the song will enter the Rock Band Network. All songs will debut exclusively for 30 days on the Xbox 360, and the Rock Band team will pick stand-out songs to make available to the Sony PlayStation 3 and Nintendo Wii consoles.

Under the network terms, musicians can charge between 50 cents and $3 per song, and they will keep a 30 percent cut of all sales. That may seem small, compared with the 70 percent cut musicians get for selling their songs on iTunes, which requires much less work, but Rock Band is a much more exclusive platform--you're much more likely to stand out here than among the bazillion songs available through Apple's music store.

Source: http://news.cnet.com/gaming-and-culture/?tag=hdr;snav

Tuesday, July 14, 2009

Confirmed: New Michael Jackson Game in the Works

 

If you love video games and love Michael Jackson, you will be pleased to know that there are still plans for the currently untitled Michael Jackson video game to be released in time for Christmas. Friendly Computers found this out:

Since the pop star's unfortunate passing, the news publications have been providing non-stop coverage, and gaming websites have seemingly all put together requisite Michael Jackson gaming stories, looking back fondly at the Sega Genesis Moonwalker title and others.

While Jackson is sadly no longer with us, we may soon be able to relive some of his music in a new video game. Reports (as spotted by MCV) have indicated that Michael Jackson's own production company, MJJ Productions, has been working on a title for "several months," and the game even features speech he recorded for it before he died.

Related: Michael Jackson: A Video Game Retrospective

The game is apparently scheduled for release on home consoles for this Christmas. An MJJ Productions spokesperson commented, “I am sure it will still be released. Michael loved games.”

It's not clear exactly what kind of game this will be or what the basic game play will offer, but it's reportedly going to feature some of Jackson's most memorable hits. We can only guess that the game will be of the music variety, perhaps something along the lines of a SingStar or Dance Dance Revolution, since Jackson revolutionized pop singing and dancing.

 

Source: http://www.gamedaily.com/articles/news/report-new-michael-jackson-game-in-the-works-/

 

Thursday, July 9, 2009

Hollywood sends 3D home - in videogames

 

With the recent popularity of movies being 3D, video game companies are creating video games that are also 3D, which will allow users to have a better gaming experience. 3D will allow players to feel more like they are “in” the game. Friendly Computers thinks you may want to read this:

RALEIGH, North Carolina (Reuters) - Coming to a living room near you -- 3D videogames.

A spate of summer blockbuster movies like Disney/Pixar's "Up," 20th Century Fox's"Ice Age: Dawn of Dinosaurs" and the upcoming Disney "G-Force" movie have introduced moviegoers to the latest stereoscopic 3D technology.

Now videogames are following suit, with moves to bring the third dimension home as some of the biggest names in Hollywood work on 3D videogames expanding on the stories of their 3D films.

Disney Interactive Studios' "G-Force" game for Xbox 360 and PlayStation 3, based on Jerry Bruckheimer's live action 3D film featuring secret agent guinea pigs, will use Anaglyph 3D, the traditional red and blue glasses from the 1950s 3D craze.

Disney is using this same technology on a Wii game due out in fall, "Disney/Pixar's Toy Story Midway Mania," which is based on the Walt Disney World and Disneyland 4D theme park ride and comes out alongside the movie "Toy Story 3D" in October.

Pushing 3D technology even further, Ubisoft has developed proprietary stereoscopic 3D technology -- the clear polarized glasses movie theater patrons receive these days -- for "James Cameron's Avatar" game.

The action game, which was shown behind closed doors at E3 in Los Angeles last month, will be the first Hollywood-licensed game to introduce stereoscopic 3D to gamers.

"It's pretty fantastic," said Cameron, during his E3 press conference about the game.

"You just stick your head into the monitor and the world wraps around you. It's the first time in a videogame that I was afraid when the hammerhead enemies attack. It's very frightening."

3D TELEVISION?

Just as videogame consoles like Xbox 360 and PlayStation 3 helped convince consumers to upgrade to HD TVs, 3D videogames could enhance the attraction of 3D TVs in living rooms.

"I think as all entertainment is going 3D, there's a huge interest and desire on the part of equipment manufacturers to bring the 3D stereoscopic technology into the home," said Hoyt Yeatman, Oscar-winning special effects expert and director of "G-Force."

"I think games will lead that trend. The 3D really does add an appreciable level to the playing experience."

John Taylor, videogame analyst at Arcadia Research, said the combination of the "Toy Story 3D" release this fall for family audiences and "Avatar" for sci-fi fans will raise awareness and grow the fan base of 3D.

"As is usually the case, we would expect heavy media users, especially sci-fi fans and gamers, to be the first to upgrade, and for them, "Avatar" could be a key demand driver," said Taylor.

"Mass audiences are likely to be later to the party, first because of price, and second, because the amount of 3D content will be limited for some time."

For now, 2D gaming remains the staple.

Electronic Arts just released its games based on "Harry Potter and the Half-Blood Prince."

Activision has a double feature with a virtual version of "Ice Age: Dawn of Dinosaurs" and a new "Transformers: Revenge of the Fallen" game. The original "Transformers" game sold over 3.16 million copies in the U.S. alone, according to The NPD Group.

Actor Shiar LaBeouf, who stars in both games, said videogames were now more successful than films.

"It's a more all-encompassing medium. You have more control over it. It moves at the tempo of the personality playing it. It's just a different form of entertainment that's more of a tangible, visceral, emotional experience," he said.

"As technology and as these incredible artists that work on videogames continue to push the envelope, the entire videogame sector will explode. It's not going to go away. If anything, it will take over (entertainment)."

 

http://www.reuters.com/article/technologyNews/idUSTRE5683FZ20090709?pageNumber=2&virtualBrandChannel=0

Wednesday, July 8, 2009

Do new PS3 bundles mean Slim is coming soon?

 

Best Buy is rumored to be selling 80 gig PS3’s bundled with Metal Gear Solid 4 and Killzone 2 for $399 starting 7/12/09. Friendly Computers found this out:

You could call it a sign of things to come--or just one good PS3 bundle.

According to Kotaku, next Sunday (July 12) Best Buy will begin offering an 80GB PS3 with two of the best exclusives for the system--Metal Gear Solid 4 and Killzone 2--for the price of the PS3 ($400).

How does Kotaku know this? Well, a Best Buy employee apparently sent the gaming site a photo of the bundle and other Best Buy employees have confirmed that the photo is real and the bundle is coming. (Chalk this up as a rumor, but it seems pretty legit as far as rumors go).

Recently, Best Buy had the PS3 paired with Wall-E and Little Big Planet for $400. But the MGS 4 and Killzone 2 bundle is definitely designed to tempt more hardcore gamers who, say, might just own an XBox 360 already and are looking for a Blu-ray player.

Clearly, such bundles are designed to move systems--and they probably will move. The big question is whether this is part of a concerted effort by Sony to clear the channel of "old" consoles to make room for the potential release of the rumored PS3 Slim, which many hope will cost $300. A recent report suggests that a new PS3 may arrive as soon as this summer.

If indeed it is clearing the channel--and if indeed this latest bundle is for real-- hand it to Sony for creating an enticing package that will lure in fence-sitters, even when faced with the possibility of a new system on the horizon. If you do the math using Best Buy's prices, you're looking at a savings of $90 on the games (Best Buy is selling MGS 4 for $30 and Killzone 2 for $60).

So, is an MGS/Killzone 2 bundle at $400 a better deal than a hypothetical PS3 Slim at $300 with no games included? That's a hard call until we know what specs we're looking at for the Slim.

 

Source: http://news.cnet.com/gaming-and-culture/?tag=hdr;snav

Tuesday, June 30, 2009

Yet Another Vogue for the iPhone: Video Games

 

Is there anything an iPhone can’t do? See how the iPhone takes makes video games more portable then ever. Friendly Computers thinks you may find this very cool:

The iPhone has sent rivals scrambling, first to duplicate its glassy touch screen, then its successful mobile application storefront.

Now it is the video game industry that is sitting up and taking notice. Playing games, it turns out, is one of the most popular things to do with an iPhone. Of the 50,000 programs available for the iPhone and iPod Touch through Apple’s App Store, games are the largest category, about 20 percent of the offerings, according to the mobile analytics and advertising company Mobclix. The company also said that more than half of the billion downloads from the App Store are games.

That plethora of games, most of which are free or cost as little as 99 cents, are available in seconds via wireless download, which is driving the expansion of the audience for mobile gaming, said Tuong H. Nguyen, an analyst with Gartner Research who tracks the industry.

“Like many other features of the iPhone, it introduced the possibility of gaming on your phone to a whole new group of consumers,” Mr. Nguyen said.

Called casual gamers, these people who play a game for a few minutes here or there are a sought-after group by a video-game industry searching for growth. Sylvia Martinez, a 52-year-old educator living in Los Angeles, is one of them. Mrs. Martinez, who owns a 3G iPhone, said she had never played games on her cellphone before she bought the iPhone. “With older phones, the games were so hard to play,“ she said. “With the iPhone, everything works so well.“

Now there are several games that she plays at least once or twice a day, she said. “It suits my time frame,” she said. “I don’t have an hour to play; I have five minutes.”

Greg Joswiak, head of marketing for the iPhone and iPod, said, “This is the future of gaming.” The company has emphasized iPhone gaming in several television commercials. At the press conference in early June where the iPhone 3G S was introduced, the company ran a long video featuring testimonials from game developers. The company also trotted out several companies on stage to demonstrate games that made use of the latest version of Apple’s mobile operating system.

The popularity of gaming among iPhone users — some 79 percent of all iPhone owners have downloaded games, compared with 31 percent of smartphone users in general, according to data from the Web analytics firm Compete — has game publishers flocking to get their titles on the platform.

One of them is Electronic Arts, the giant maker of boxed software for PCs and game consoles like Microsoft’s Xbox 360 and Sony’s PlayStation3. “We knew it would be big,“ said Adam Sussman, vice president for worldwide publishing for the mobile division of Electronic Arts. “We knew we had to scramble and invest more on the iPhone.“

The built-in audience, which amounts to more than 40 million iPhone and iPod Touch owners, adds to the platform’s allure, said Mr. Sussman, who has overseen the translation of some of E.A.’s bigger franchises to the iPhone, including the Sims 3 and Tiger Woods PGA Tour.

The iPhone has already increased revenue at the French game developer Gameloft, which publishes games across a variety of platforms including the hand-held Sony PlayStation Portable and Nintendo’s DSi, in addition to the iPhone and iPod Touch. The company said that 15 percent of its sales were from iPhone games during the first quarter of 2009. It anticipates sales from the iPhone to top $20 million this year.

Some experts say that the big-name titles available for the devices are further evidence that larger game studios are taking the platform as seriously as other portable gaming devices like the Nintendo DS and Sony PSP.

It does not require a budget backed by a publishing giant like Electronic Arts or Sega to churn out a successful game for the iPhone. The low technical barrier to publishing games in the App Store means that anyone with programming skills and a laptop can try their luck at it.

Indeed, many of the App Store successes were born of a clever idea from a single coder or produced by small independent teams like Firemint.

Firemint, an Australian mobile development team, is behind Flight Control, a simple yet addictive game that challenges players to guide aircraft to landing strips. “When my mother-in-law couldn’t stop playing it, I knew we had a success on our hands,” said Robert Murray, company founder. Since Flight Control went on sale in early March, the game has sold a million copies and hovered in the top ranking spots on iTunes, said Mr. Murray.

Gamers spend about 30 minutes playing some of the more polished games, said Krishna Subramanian, a co-founder of Mobclix.

“That level of gameplay is really starting to bite into the gaming market occupied by the PSP and DS,” he said.

Al de Leon, a spokesman for Sony, said the company recognized there was an appetite among their audience for direct access to software and more of it. In October, the company plans to release a new version of its flagship portable gaming device called the PSPGo that won’t use cartridges at all; rather it will deliver software directly to the device — just like an iPhone.

But even though the company is responding to trends that iPhone is driving, Mr. de Leon said the company is not worried that Apple’s device will take over their core audience. “At the end of the day, you buy the iPhone to make calls,” he said. “And you buy the PSP to play games.”

Cammie Dunaway, vice president for sales and marketing for Nintendo, echoed similar sentiments about the company’s lineup of portable hand-held gaming devices. “No one can match our years of experience in the hand-held market and the subscriber base we’ve built up over the last 20 years,” she said.

Michael Cai, vice president for video games at Interpret, a market research firm, said, “Dedicated portable devices have a certain appeal that the iPhone can’t quite match.” But that does not mean those companies are not paying attention, he added. “Sony and Nintendo definitely realize the threat of the iPhone and iPod Touch.”

 

Source: http://www.nytimes.com/2009/06/29/technology/29iphone.html?ref=business